Normal Texture:- Idea behind this Scene to Create normal and dirty texture for scene....
Basic Model
This is the Basic model for Bathroom scene. I used Autodesk Maya for Modeling, Shading, Lighting and Rendering. And for Composting Afx and Eyeon Fusion.
Modeling was simple just basic bath room set up and bathroom elements.....
Shading
Next work was Shading part. to create a proper shade we need to know a lot about our object property and how light going to react with that particular object..
So i used basically used Blinn and Lambert Shader and some texture files for wall.....
Light setup
light set was quite easy....
I am using Maya software render with ray-tracing.
i used almost 20 light for for direct illumination one directional Light as key light and others area Light spot light, and point Lights for direct lighting....
Rendering
I rendered this Scene in Passes to get more control during the composting.
Diffuse, Shadow, Specular, Reflation, Window Glow are main Passes. I didn`t use Ambient Occlusion for this Scene because I wanna finish this Scene With in Software Render....
Final render for Normal texture .....
I will explain Lighting Process in next Post...
Any Question, comments and critics are Welcome....
Mukie
jangir.progeny@gmail.com
http://cgmiku.daportfolio.com/




loveeeeeeeeeeee ittt..
ReplyDeletethe flooor LOOKS AWESOME..
can't make out its 3d.. totally looks realistic
amazing work mukesh
make a tutorial... and detail lighting ..
ReplyDeletei wana know about the 20 lights you used.. how and where..if you can explain :D
ok wait for next post
ReplyDeleteAWESOME....very nice...waiting for ur next tutorial
ReplyDeletehiiii......mukie
ReplyDeletei see ur work.floor looking good but change in mirror shader setting.Besides it everthing nice.
yup got point thanks
ReplyDelete